February 19, 2025


Today I wanted to test whether my battle screen can support animation.  So I whipped up a new enemy and tested it out.  Sure enough, it does.  I'm not sure if I'll have animated enemies or not, but I now know I can support it.  I'm also considering having some enemies have animated moves (ie bosses).  This would be a good use case for a boss.  Have a normal static image for basic attacks and then have a "bite" attack that does this animation.  I'm assuming that would work, but I haven't tried it yet.  Anyhow, here's the outcome.  Shoutout to /r/gbstudio for helping me troubleshoot an issue where part of the truck was disappearing on 2 of the 4 animation frames.  I think I was hitting the tile limit since my enemy name is also stored as a sprite.  I shrank that canvas and reduced the letters in the name and it now works as seen below.


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(+1)

That is very neat!

Thanks!  I actually had fun with this sprite and animation.  Took too much to figure out why part of it was disappearing, but now I learned about the tile limit so that should help in the future.

re: tile limits….

Sigh, I learned that the hard way which is why I immediately jumped to the second bank of VRAM by moving to GBC in 4.x.

I will be blogging about it in the next day or two but I have been modifying the engine to get more features into the plugins. Was a very interesting journey. 🙂

Definitely will be giving that post a read! IVe been at this off and on for a year now and there's still SO MUCH I don't know. I doubt I ever have a finished product, but it's been such a fun (albeit frustrating at times) journey.

I don’t know if I will ever have a finished product either. I hope that I will but yes, the learning experience has been quite a roller coaster. Sometimes I wish that someone would publish a proper book on the subject.