February 19, 2025
Today I wanted to test whether my battle screen can support animation. So I whipped up a new enemy and tested it out. Sure enough, it does. I'm not sure if I'll have animated enemies or not, but I now know I can support it. I'm also considering having some enemies have animated moves (ie bosses). This would be a good use case for a boss. Have a normal static image for basic attacks and then have a "bite" attack that does this animation. I'm assuming that would work, but I haven't tried it yet. Anyhow, here's the outcome. Shoutout to /r/gbstudio for helping me troubleshoot an issue where part of the truck was disappearing on 2 of the 4 animation frames. I think I was hitting the tile limit since my enemy name is also stored as a sprite. I shrank that canvas and reduced the letters in the name and it now works as seen below.
Get Tower of Meowgic
Tower of Meowgic
Just playing with gb studio. this is not intended for actual playing. just sharing the url with friends.
Status | Prototype |
Author | PestoRavioli |
More posts
- February 14, 20256 days ago
- Feb 11, 20259 days ago
- Jan 16, 2025 Update35 days ago
- No coding progress, but story progress49 days ago
- Slow and Steady...74 days ago
- New animation93 days ago
- And we're back!93 days ago
- Stepping away for a while...Jul 11, 2024
- June 26, 2024Jun 26, 2024
Comments
Log in with itch.io to leave a comment.
That is very neat!
Thanks! I actually had fun with this sprite and animation. Took too much to figure out why part of it was disappearing, but now I learned about the tile limit so that should help in the future.