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Devlog
Tower of Meowgic
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Devlog
New animation
November 20, 2024
by
PestoRavioli
1
#dog, #sprite
Minor update. I took some time to build a better animation for moving up and down on the screen. It's not perfect, but it's a start and probably enough to keep my project moving. Looks way better than...
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And we're back!
November 20, 2024
by
PestoRavioli
1
It's been a long time since I did one of these. Had my shoulder sliced open and a mole removed since my last post. Having another small procedure in 2 weeks and another mole removed in 3 weeks, but no...
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Stepping away for a while...
July 11, 2024
by
PestoRavioli
No major updates in this post. I've refined existing code a little bit to make it easier to maintain, but nothing worth posting about. That said, I will most likely be stepping away from the project f...
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June 26, 2024
June 26, 2024
by
PestoRavioli
Working on a project in the summer is rough, man. Between the full-time job, parenting, hobbies, exercise, household responsibilities, etc, there isn't a lot of free time. Since I'm pretty much done w...
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June 19, 2024
June 19, 2024
by
PestoRavioli
Wow, has it really been about 3 weeks since my last post!? I'm still working on the game, but as I mentioned previously, things are going slow. I tried creating my own tiles/sprites and my own music,...
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May 30, 2024
May 30, 2024
by
PestoRavioli
The more I was thinking about "what's next", the more discouraged I become. I admit that creating the battle system was awesome fun. It really was. Despite all the pitfalls I encountered and the break...
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May 28, 2024
May 28, 2024
by
PestoRavioli
Bug fixes galore today! In my last post, I believe I included screenshots of me needing to get my sub command menu and corresponding battle text screens to show the overlay and not show the background...
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May 23, 2024 - It's been awhile
May 23, 2024
by
PestoRavioli
1
So if anyone stumbles upon this and notices a month between actual dev logs, I'm still working on this -- albeit slowly. You may recall or see in previous postings that I was struggling to make my sub...
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May 7, 2024 - NOT GAME RELATED
May 07, 2024
by
PestoRavioli
2
I took some time off from looking at anything related to this endeavor, but I'm back! I thought almost zilch about this project and it was very refreshing if I'm being honest. So while I don't have a...
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April 24, 2024
April 24, 2024
by
PestoRavioli
1
No major update today. I think I might take a week or 2 break from this. I'm getting a bit frustrated with some of the battle engine logic for hiding / unhiding options if they haven't been learned ye...
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April 19, 2024
April 19, 2024
by
PestoRavioli
2
It's been a long day (work related) so I'm not feeling an in-depth post, but today I added an enemy special move as well as the chance for an enemy to be charmed based on the user's cuteness. The char...
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April 17, 2024
April 17, 2024
by
PestoRavioli
We've all had showerthoughts, right? Well, that's what happened with a large part of today's update. I did have a bux fix that I implemented. I had some bugs related to backing out of the new/continue...
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April 16, 2024
April 16, 2024
by
PestoRavioli
1
A few updates to share today, though nothing too crazy. I added a play timer that shows up in the start menu. I figured it's a pretty standard item for RPGs these days. It was basic to implement, but...
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April 15, 2024
April 15, 2024
by
PestoRavioli
Another low hanging easy peasy update today. So previously, I just had my 'stats' choice from the start menu pop up a dialog box. Today, I made a proper status screen. Basically, I created a 160x144 b...
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April 12, 2024
April 12, 2024
by
PestoRavioli
1
Minor update today again. So I did some thinking about the future of the project. I'm not sure that I want to invest time in an item system. Maybe once I get a game under my belt I can make a 2nd game...
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April 11, 2024
April 11, 2024
by
PestoRavioli
Another small update. The next week and a half to 2 weeks at work will be pretty long with PI Planning happening (planning work for the next quarter). That said, I did finally address something that h...
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April 10, 2024
April 10, 2024
by
PestoRavioli
1
In today's update, I want to talk briefly about displaying the enemy names in battle. I had been using the advanced dialog plugin. That provides an option for "background text" that I was using. I'd c...
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April 4, 2024
April 04, 2024
by
PestoRavioli
Quick update today. I added a new command -- Zoomies. Like any good doggo, the main character can get the zoomies in battle. Using this command will make the player lose two turns; however, it ensures...
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April 3, 2024
April 03, 2024
by
PestoRavioli
1
Today's update was a few very minor things. I'm trying to think about what is to come next, best approach to whatever I decide, etc. Some potential upcoming tasks (not sure which I'll pursue): adding...
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April 1, 2024
April 01, 2024
by
PestoRavioli
I wish I was witty and talented enough to have some sort of April Fool's joke here, but I don't and I'm not. The last few days I basically scrapped my battle system and started it over. I didn't start...
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Mar 29, 2024
March 29, 2024
by
PestoRavioli
Progress is significantly slowing down for me. I've hit a wall. While I think my battle system mostly works, my assumption is that it's incredibly inefficient. After varying number of turns, it decide...
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Mar 27, 2024
March 27, 2024
by
PestoRavioli
1
I promise to keep today's update short. So my battle system wasn't working quite right. I kept getting a Kernel panic after a few turns in battle. I couldn't figure it out, but assumed it had somethin...
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Mar 24, 2024
March 25, 2024
by
PestoRavioli
1
So yesterday (3/24) I spent some time implementing a move called Cat Breath (RIP to in inspiration Lucy up the street) that will work like a normal attack, but has a significantly increased chance at...
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Mar 22, 2024 - Part 2
March 23, 2024
by
PestoRavioli
Minor update this evening. I think I have successfully implemented the ability to use a healing command. In the battle menu, if you select Dusty's Chirp, you will heal. Amount needs reworked. I have n...
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Mar 22, 2024
March 22, 2024
by
PestoRavioli
Not a big update today. Yesterday was a long day at work; however, I was able to fit in a brief dev session after my 14 hour day. So I finally hit the point where I think I need to start creating docu...
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Mar 20, 2024
March 20, 2024
by
PestoRavioli
As expected, I haven't had a lot of time recently to work on things. In a little bit of downtime, I've tried doing some sprite creation on the ipad which has led to me experimenting a little with the...
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Mar 17, 2024
March 17, 2024
by
PestoRavioli
Today's update is pretty small, but some nice modern quality of life features added. So now that random encounters are a thing, I figured I should probably add a start menu. I don't want a lot of opti...
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Mar 16, 2024
March 16, 2024
by
PestoRavioli
2
So, today's goal was to finally work on a random encounter system. This actually turned out to be much easier than I thought it would be. I'm assuming this is because of GB Studio itself. I'd imagine...
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Mar 15, 2024
March 15, 2024
by
PestoRavioli
1
So over the last few days, I have spent a good chunk of time after work trying to figure out how to get the character's name to carry over from the name entry screen to the game and consequently to th...
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Mar 14, 2024 Name Entry Update
March 15, 2024
by
PestoRavioli
super buggy text entry menu. requires hitting the 'a' button twice initially. when you hit the 'enter' option, it doesn't quite function how i envisioned and some dialog gets cut off so I'm not clear...
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Mar 12, 2024 Update
March 12, 2024
by
PestoRavioli
Added a horrible title screen because I am not an artist. Added new/continue menus. Implemented what I think is a working save system, though it probably won't really work in the browser. Added an inv...
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