February 27, 2025 - Bugfix Bonanza


I once again don't have any amazing updates or anything; however, I did correct some bugs that have been bothering me for awhile.  

  1. My name entry system.  It's grid based, but I had had the movement slightly off and the cursor overlapped the letter you were selecting.  This is much better now and the left and right wrap around to the other side of the screen (except the bottom row that only had a few letters and a space).  Also when there's nothing below you and hit down, it jumps down to the 'enter' selection.  You can't move left or right on it.  Only up back to the letters (Z specifically).
  2. I had a few bugs before you got to the name entry screen where if you hit b to back out of a menu the game essentially soft-locked.  This was in every menu I had set up.  I basically put in if statements that if you hit b, it set a value to 0 which then was checked and would send you back to the main menu.  I think I updated all the spots correctly, but man, I can tell that's one of the first code pieces I made.  It was rough to go back and follow.  I really should try to refactor and clean it up some day.
  3. I had a tiny but obnoxious bug where if an enemy used a special move, it triggered a sound effect that no longer exists in my assets.  So it would play a terrible sound and just keep screeching it until the game was turned off.  I removed that code and am back to no sound in my game since I haven't delved too deeply there.  It'll probably be the last thing I do -- or at least not for a long time -- because i'm worse at that apparently than at creating my own art.
  4. I cleaned up a few backgrounds and sprites a little bit, but nothing noteworthy.

That's all for now!

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