May 7, 2025 Update
This will probably be a short update. So my family and I took a trip to NYC and rode the train. It was not a short ride, so I took my laptop (and steam deck, but I digress...) in hopes of working a bit. The train takes FOR-EV-ER from where I live. Like 8+ hours forever. Obviously this was not a daytrip.
Anyhow, the point of this post is that I used some of the time out and some of the time home to finally nail down a boss battle and have some text before the battle as well as some scripted events after. Using the power of variable manipulation during run time, I ran through some of the latest build to illustrate this. It can be seen here. I still need to do more in the office building "dungeon" itself, but now the guardrails are 100% in place. I "just" need to add some puzzles and enemies. I also need to probably make some animations and custom moves for the boss as well; however, I figure all of that can come later. I'm trying to build some independent world pieces and dungeons so that I can interconnect it all. At that point I can focus on enemy diversity, movesets, and, probably my biggest challenge, music and sound effects. I have no idea how I'll get that done, but I'll deal with it when the time comes.
Files
Get Tower of Meowgic
Tower of Meowgic
Just playing with gb studio. this is not intended for actual playing. just sharing the url with friends.
Status | Prototype |
Author | PestoRavioli |
More posts
- May 20, 202513 days ago
- May 1, 2025 - Minigame added32 days ago
- February 27, 2025 - Bugfix Bonanza95 days ago
- February 19, 2025Feb 19, 2025
- February 14, 2025Feb 14, 2025
- Feb 11, 2025Feb 11, 2025
- Jan 16, 2025 UpdateJan 16, 2025
- No coding progress, but story progressJan 02, 2025
- Slow and Steady...Dec 09, 2024
Leave a comment
Log in with itch.io to leave a comment.