May 1, 2025 - Minigame added
I feel like I'm always posting about how long it's been since my last post. This is no different. I will say that this time I probably could've posted a few minor updates, but I just didn't. So I have a scene in the game taking place in an office building. I ended up thinking about my time in an office (2005-2015. I have been remote since.). There was a ping pong table in it, so I wanted to make sure I captured that. That then led me to "Oh, it'd be cool to make pong as a mini game. It can't possibly be that difficult!" Well, spoiler alert. When you haven't even done anything with projectiles in GBStudio, it is.
So I spent about a good month working on pong. Now, mind you, I definitely wasn't heads down. It was like any of my other work on this. Just a few minutes here and there. But that adds up and honestly, it took WAY longer than I anticipated. And I still have some bugs in it such as where the ball disappears(so I added a script to the select button to "reset the table". It's not a bug, it's a feature!). And the AI is kind of dumb. And the projectile disappears and reappears when it bounces off a paddle or wall. So point is, it's not great, but for mini game purposes, it works I guess.
I think took it a step further and decided that in order to access the boss of the level, I'd have a NPC "office bro" blocking the boss room doorway. In order to enter the room and have him move, you will need to beat "him" (ie the dumb AI from above) in a game of Pong. First to 11 and win by 2. When you win, it sets a variable to 1 (see video) which causes new dialog and he'll go back to his desk. If you talk to him at his desk after he moves, he has another line of dialog and you can now enter the boss room. When you defeat the boss, it will set that same variable to a new value so that you cannot enter the room again since it has some triggers that, honestly, I don't feel like adding logic to to let you move around the room at will only after you defeat the boss.
I still have other work and smaller rooms and puzzles to build for this "dungeon", as well as new enemies and moves for them, but at least this will put the general guardrails for the dungeon in place. I can then build the rest either next or at a later point in time.

Files
Get Tower of Meowgic
Tower of Meowgic
Just playing with gb studio. this is not intended for actual playing. just sharing the url with friends.
Status | Prototype |
Author | PestoRavioli |
More posts
- May 20, 20254 days ago
- May 7, 2025 Update17 days ago
- February 27, 2025 - Bugfix Bonanza86 days ago
- February 19, 202594 days ago
- February 14, 202599 days ago
- Feb 11, 2025Feb 11, 2025
- Jan 16, 2025 UpdateJan 16, 2025
- No coding progress, but story progressJan 02, 2025
- Slow and Steady...Dec 09, 2024
Comments
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Nice! Is the mini game an optional side game or part of the main storyline?
As of right now it's a required part of the main story, but you can go back to it any time you want. I'll probably add a way to warp to it as well or access it via a sub menu or something.