Mar 22, 2024


Not a big update today.  Yesterday was a long day at work; however, I was able to fit in a brief dev session after my 14 hour day.  So I finally hit the point where I think I need to start creating documentation to go along with the dev work.  I modified the battle system -- which previously only allowed a basic attack by the player -- to now include a basic attack from the enemy.  It's a round robin style where it's based solely on 'agility' stats as to who goes first (well, I called it graceful and not agility).  

Circling back to my point though.  By introducing this, I somehow completely broke the entire battle system.  Menu, randomness, etc.  At the end of the day, because I have broken things out in to modular functions, I ended up calling some functions that after I modified things no longer called things in the proper order.  It took a good hour to figure out how to fix it.  I'm still not wholly convinced it's actually fixed correctly because of how exhausted I was when I was doing it.  It was at that point that I decided I will eventually need to start creating docs detailing what functions/scripts exist, where they're used, what they do, what variables are used in them, and general details about my thoughts on each one.  I know GB Studio has some of this built in, but I feel it'll work best if I have design documents created exactly how my brain works.

Anyhow, as I mentioned, the latest update introduced enemy attacks.  The side with the higher 'gracefulness' stat attacks first in the round.  I tested that the player getting to 0 HP will trigger text indicating they were defeated and (for now) goes back to the title screen.  Maybe at some point I'll have it load the latest save.  I need to figure that out.  I'm not sure if I want a straight game over, load the latest save, give the option to restart the battle, etc.  A lot of design decisions are left still.  I'm definitely still just trying to get all of the major functionality working before I add to the world or implement additional components.

Files

Tower-of-Meowgic.gb 128 kB
Mar 22, 2024
Tower-of-Meowgic.zip Play in browser
Mar 22, 2024

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